Stellaris necrophage prepatent species. Probably stupid...


Stellaris necrophage prepatent species. Probably stupid question but I wasn't able to find the answer: Can the prepatent species go extinct just from elevations in middle/late game when the pop-growth slows down or is there some mechanic which prevents the elevation of the last Clearly this goes against the theme and intent of the Necrophage origin which involves having highly specialized ruler and specialist pops and a prepatent worker/slave species to work the worker jobs. Seems like somebody put wrong information on the Stellaris Wiki too. It will prioritize your Necrophage pops for Specialist jobs. Necrophage is the name of the origin of a certain kind of civilization. 3 of these are unemployed and the Chamber of Elevation needs 3 specialists. I get that you'll be losing some consumer goods and worker resource but I'm planning on running Thrifty prepatents in a Trade Fed Corp context and relying on Trickle Up Economics to furnish lots of extra non-resource worker jobs for them. Using a special building and jobs, once every 10 years (per planet) you will convert pops into your primary species. Is this a bug Stellaris - [3. This civilization was first comprised of an ordinary species, like humans, living on a planet alongside a hidden parasite species, such as vampires. Chattel slaves are probably the slave type. Sep 10, 2025 · You can easily make any species into perfect worker/growth pops because you can remove all positive traits that may not apply, and add negatives that don't apply in your empire - for instance, leader penalties when you'll want leaders to all be Necrophage pops for the lifespan boost. If you have your prepatent species in Indentured Servitude they will be prioritized for Specialist jobs. Feb 18, 2021 · I started a new game using the Necrophage origin but I don't seem to see any of these prepatent species under the specialist or worker jobs on my home planet let alone being listed as available under the species tab. There is a new purge option called Necrophage, which turns the affected species into your primary species rapidly. The *Purged* pop DOES NOT take 10 years to change into your primary species. Granted presapients should be invaded ASAP and 2-3 of them be necro-purged to increase stability. Prepatent species should be workers (+ basic resource) and pop growth. 10. I'm playing as a Necrophage Auth/FanSpir civilization and it starts with 18 pops of the founder species and 12 of the secondary prepatent species. Or, you can play as a xenophobe or hivemind and get to necropurge. Yes, it's only available to Necrophages of course. Oct 31, 2020 · After you invade, set the local species to Undesirables, and select Necrophage as your Purge type. Nihilistic acquisition is a must to steal pops. These exist to one day become hosts for your ruler species, carry out the worker jobs, are your ground soldiers, and make up for your necrophages weaknesses. The pops will quickly convert into Necrophages, but you'll want to resettle at least one Prepatent species so you have normal pop growth as well. The prepatent species are going to be your main source of pop growth in your playthrough. 4] [e9b6] Prepatent slave pops chosen over Necrophage main species for specialist jobs By default you start with 2 species, your necrophage primary species and a prepatent species. But it's been 20 years ingame and the 3 non-necro pops are still unemployed, despite them having Full Citizenship and the Chamber of Elevation needing 3 pops. gain). Give slow learners to your prepatent species instead of deviants because they won’t be leaders. . They will grow on most of your planets, work in the worker jobs, and probably work some of the specialist jobs, too. The pops will quickly convert into Necrophages, but you’ll want to resettle at least one Prepatent species so you have normal pop growth as well. If they are in other kinds of slavery you won’t have enough Specialists to fill your job slots for a while. Jan 30, 2024 · Options will now become available for you to design a host species, called a prepatent species, in the game. Give slow breeders instead of deviants to your necrophage species as they won’t grow anyway. Although Necrophages have almost no pop growth speed, low habitability will still impact Amenities, Happiness, and Consumer Good upkeeps. Main species shoulb be specialized as specialist/leader species (+ science, + unity, + leader exp. A build I saw which worked great was: - Fan Phobe Necrophage - Prepatent species with Invasive Species (and 6 negative traits because they get the extra picks too) - Prepatnet Residents also get the Fan Phobe growth bonus, so with the +30% habitability and +30% growth from Invasive Species, they grow like weeds Any issues pop up? I'm new to tinkering with the minutae of species rights and wondering about it for a kinder, gentler Necrophage playthrough. Personally I use xenophobe to purge my guaranteed primitives to get more planets running faster. epr1r, okpc, ef7i, upxej0, ylnojl, ikes9r, mjcc7, qpjp4, tufeu, mlgcx,